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Vangoria

Battlecards 1 a.jpg Battlecards 1 b.jpg
Card Number (US): 1 Expansion: Base Set Artist: ?
Card Category: The History of Vangoria Symbol: Fist

Card Text

As if mirroring its war-torn History, Vangoria's geography
portrays a landscape deeply scarred by rivers and moun-
tains. Years ago, the land was ruled by the mighty Sorceror-
Emperor Vangor from his palace at Constantia. Though he was
not a merciful man, it was a time of relative peace. But Vangor's
jealous heirs - triplet sons - schemed for the Emperor's throne.
Each sought his own power base by aligning himself with one of
the dominant forces in Vangoria: Justice, Evil and Chaos.
Vangor's death lit the fuse of war as the various factions battled
for power. Order broke down. Each of the triplets was forced
into hiding and took on a new identity. Constantia was reduced
to rubble. Vangor's crown was flung contemptuously into Lake
Mhingus by rampaging Battle Orcs. Vangoria's natural bound-
aries have subsequently divided the land into four provinces. In
the north, The Darklands are dominated by the Lord of
Darkness to the east and the wild Hill Goblin tribes to the west.
South-west of The Darklands lies Quaine, where the noble
Prince Gallant continues his crusade against Lord Vengeance
and his creations of evil. The eastern plains are home to the
Barbarian Warriors who remain locked in continual tribal wars.
The Barbarian Territories are a wilderness of demonic creatures
and savage warlords. And in the south, Zittonia is a province of
malice, ruled over by Zheena Nightshade, High Priestess of
Gargantua, god of evil. But Aragon Trueblade's forces of truth
have begun to weaken her hold. Welcome to Vangoria.
The Conflicts, Creatures, Quests,
and Sorcery which will shape its
future are now yours to command...

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